Software Engineer & Game Dev
Computer Science (M.Sc.)
Current Position:
Intermediate Unity Developer @ EDURINO
or directly
mail@meissner-dev.de
Year: 2022
Description: Calm down in this small and relaxing exploration-based collect-a-thon. Collect food, feed monsters and bring them back to your home.
Context: GameDevWeek 2022.2
Contribution:
Technologies: Unreal Engine 5.0 - C++
Year: 2022
Description: In your last life you were a feared supervillain, but now you got reincarnated as a ... gooey disease ball. Use your abilities to roll and shoot yourself to infect people to start your reign of chaos once again.
Context: GameDevWeek 2022.1
Contribution:
Technologies: C#
Year: 2021
Description: Your campfire has gone out, but luckily you managed to find a burning tree. Your problem: This tree is on the other end of the forest. Try to control the spread of the fire towards your campfire without burning down the whole forest.
Context: Ubisoft Berlin Game Jam 2021
Contribution:
Technologies: C#
Year: 2021
Description: Explore a dangerous deserted enviroment in this Metroidvania-inspired 2D plattformer.
Context: GameDevWeek 2021.2
Contribution:
Technologies: C#
Year: 2021
Description: Implementation of a Bloom effect in OpenGL.
Context: Module "Advanced Game Technology"
Goals:Technologies: C++ OpenGL
Year: 2021
Description: Implementation of Helbig's Social Force model using Nvidia CUDA for improved performance.
Context: Module "High Performance Computing"
Goals:Technologies: C++ & Nvidia CUDA
Year: 2021
Description: Highscore-based Car Combat game in a procedurally generated world
Context: GameDevWeek 2021.1
Contribution:
Technologies: C#
Year: 2020
Description: Up to 4 player asymmetric Multiplayer Jump'n'Run where 3 goblins try to reach the goal while the dungeon master is trying to stop them
Context: GameDevWeek 2020.2
Contribution:Technologies: C#
Year: 2020
Description: Development of an AI-controlled race car using the Unity ML-Agents Toolkit
Context: Bachelor thesis project
Goals:
Technologies: C#
Years: 2023 - Today
Description: Educational Gaming App for Children Aged 4 to 8 Years
Roles:
June 2023 - May 2024: Junior Unity Developer
June 2024 - Today: Intermediate Unity Developer
Contributions:
Technologies: C#
Year: 2019
Description: Real-time strategy game meets horde survival on a procedurally generated exotic planet
Context: Semester-long game project
Contribution:
Technologies: C#
Year: 2019
Description: 2D Rogue-lite Dungeon Crawler
Context: Semester-long game project
Contribution:Technologies: C#